Fighter

Requirements: None Prime requisite: STR Hit Dice: 1d8 Maximum level: 14 Armour: Any, including shields Weapons: Any Languages: Alignment, Common

Fighters are adventurers dedicated to mastering the arts of combat and war. In a group of adventurers, the role of fighters is to battle monsters and to defend other characters.

Combat

Fighters can use all types of weapons and armour.

Stronghold

Any time a fighter wishes (and has sufficient money), they can build a castle or stronghold and control the surrounding lands.

After Reaching 9th Level

A fighter may be granted a title such as Baron or Baroness. The land under the fighter’s control is then known as a Barony.

Fighter Level Progression

Level XP HD Atk Bonus Sv. D Sv. W Sv. P Sv. B Sv. S
1 0 1d8 +1 12 13 14 15 16
2 2,000 2d8 +1 12 13 14 15 16
3 4,000 3d8 +1 12 13 14 15 16
4 8,000 4d8 +2 10 11 12 13 14
5 16,000 5d8 +2 10 11 12 13 14
6 32,000 6d8 +2 10 11 12 13 14
7 64,000 7d8 +5 8 9 10 10 12
8 120,000 8d8 +5 8 9 10 10 12
9 240,000 9d8 +5 8 9 10 10 12
10 360,000 9d8+2* +7 6 7 8 8 10
11 480,000 9d8+4* +7 6 7 8 8 10
12 600,000 9d8+6* +7 6 7 8 8 10
13 720,000 9d8+8* +9 4 5 6 5 8
14 840,000 9d8+10* +9 4 5 6 5 8

D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.

Combat Talents

Combat Talents allow fighters to have a little more mechanical complexity. Select one of the following combat talents at 1st, 5th, and 10th levels.

  1. Cleave: When in melee with multiple foes, if the fighter strikes a killing blow, they may immediately make another attack against a second foe. The second attack roll is penalized at –2.
  2. Defender: When the fighter is in melee with a foe, any attacks the foe makes at characters other than the fighter are penalized at –2.
  3. Leader: Mercenaries or retainers under the fighter’s command and within 60’ gain a +1 bonus to morale/loyalty. All the fighter’s allies within 60’ gain a +1 bonus to saves against fear effects.
  4. Main gauche: When fighting with a dagger in the off hand (in place of a shield), the fighter may choose each combat round to gain a +1 bonus to AC or to attack rolls.
  5. Slayer: The fighter gains a +1 bonus to attack and damage rolls when in combat with foes of a specific type. The type of enemy must be chosen when this talent is selected. (Examples: undead, clerics, dragons, giants, etc.)
  6. Weapon specialist: The fighter is an expert with a specific type of weapon chosen by the player (e.g. maces, two-handed swords, longbows, etc.). They gain a +1 bonus to attack and damage rolls using this type of weapon. (If using the optional weapon proficiency rules in Old-School Essentials Advanced Fantasy, this combat talent should be disallowed.)