Fighter
Requirements: None Prime requisite: STR Hit Dice: 1d8 Maximum level: 14 Armour: Any, including shields Weapons: Any Languages: Alignment, Common
Fighters are adventurers dedicated to mastering the arts of combat and war. In a group of adventurers, the role of fighters is to battle monsters and to defend other characters.
Combat
Fighters can use all types of weapons and armour.
Stronghold
Any time a fighter wishes (and has sufficient money), they can build a castle or stronghold and control the surrounding lands.
After Reaching 9th Level
A fighter may be granted a title such as Baron or Baroness. The land under the fighter’s control is then known as a Barony.
Fighter Level Progression
Level | XP | HD | Atk Bonus | Sv. D | Sv. W | Sv. P | Sv. B | Sv. S |
---|---|---|---|---|---|---|---|---|
1 | 0 | 1d8 | +1 | 12 | 13 | 14 | 15 | 16 |
2 | 2,000 | 2d8 | +1 | 12 | 13 | 14 | 15 | 16 |
3 | 4,000 | 3d8 | +1 | 12 | 13 | 14 | 15 | 16 |
4 | 8,000 | 4d8 | +2 | 10 | 11 | 12 | 13 | 14 |
5 | 16,000 | 5d8 | +2 | 10 | 11 | 12 | 13 | 14 |
6 | 32,000 | 6d8 | +2 | 10 | 11 | 12 | 13 | 14 |
7 | 64,000 | 7d8 | +5 | 8 | 9 | 10 | 10 | 12 |
8 | 120,000 | 8d8 | +5 | 8 | 9 | 10 | 10 | 12 |
9 | 240,000 | 9d8 | +5 | 8 | 9 | 10 | 10 | 12 |
10 | 360,000 | 9d8+2* | +7 | 6 | 7 | 8 | 8 | 10 |
11 | 480,000 | 9d8+4* | +7 | 6 | 7 | 8 | 8 | 10 |
12 | 600,000 | 9d8+6* | +7 | 6 | 7 | 8 | 8 | 10 |
13 | 720,000 | 9d8+8* | +9 | 4 | 5 | 6 | 5 | 8 |
14 | 840,000 | 9d8+10* | +9 | 4 | 5 | 6 | 5 | 8 |
- Modifiers from CON no longer apply.
D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.
Combat Talents
Combat Talents allow fighters to have a little more mechanical complexity. Select one of the following combat talents at 1st, 5th, and 10th levels.
- Cleave: When in melee with multiple foes, if the fighter strikes a killing blow, they may immediately make another attack against a second foe. The second attack roll is penalized at –2.
- Defender: When the fighter is in melee with a foe, any attacks the foe makes at characters other than the fighter are penalized at –2.
- Leader: Mercenaries or retainers under the fighter’s command and within 60’ gain a +1 bonus to morale/loyalty. All the fighter’s allies within 60’ gain a +1 bonus to saves against fear effects.
- Main gauche: When fighting with a dagger in the off hand (in place of a shield), the fighter may choose each combat round to gain a +1 bonus to AC or to attack rolls.
- Slayer: The fighter gains a +1 bonus to attack and damage rolls when in combat with foes of a specific type. The type of enemy must be chosen when this talent is selected. (Examples: undead, clerics, dragons, giants, etc.)
- Weapon specialist: The fighter is an expert with a specific type of weapon chosen by the player (e.g. maces, two-handed swords, longbows, etc.). They gain a +1 bonus to attack and damage rolls using this type of weapon. (If using the optional weapon proficiency rules in Old-School Essentials Advanced Fantasy, this combat talent should be disallowed.)