Miscrete
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💡 Ability Modifiers
-2 CHA. +1 CON
💡 Requirements: None
Ability modifiers: None
Languages: Common, two more choices of Language (at GM discretion)
Available Classes and Max Level
Assassin: 5th
Cleric: 6th
Fighter: 7th
Illusionist: 6th
Thief: 9th
Miscrete are small gelatinous weak creatures with the extraordinary ability to copy and grow any type of cell. With the caveat that cells can only grow in one singular group, separate from other cell groups. It is believed Miscrete work this way to avoid rejection of certain cells when mixed. Plant cells cannot intertwine with animal cells.
A grown Miscrete with many mutations, will look like a demihuman with mismatched body parts of many different creatures (e.g. reptiles, crustaceans, birds, mammals, etc.) Because of the way they make their outer shells, their physical bodies are a cursed amalgamation of parts or varying size and decay. Often seen as parasites that kill for parts they feed off of to replicate.
When Miscretes reproduce they do so by budding, then separating from the adult body. The parent Miscrete often shares one or two cell groups with the youngling. Then the youngling is expected to fend for themselves and find corpses or decaying matter to create an outer shell around their soft bodies.
Mutations
No two Miscretes are alike — each has unique appearances and mutations.
At level 0, a Miscrete has 1 or 2 Mutations, chosen from the table below. Every time they level up, Miscretes can gain more mutations equal to their new level (So at level 1, they can gain 1 more mutation. Then at level 2 they can gain 2 more mutations, etc.)
In order to gain a new mutation after level 0, a Miscretes must fully absorb 2 corpses of the new species it is trying replicate a part off of. They can then grow a body part from that species over the course of 1d4 days.
d10 | Mutation | Effect |
---|---|---|
1 | Beast Ears | 3-in-6 chance to hear noises. |
2 | Beast Eyes | Infravision to 60’. |
3 | Clawed Hand | Unarmed attack for 1d6 damage. |
4 | Gills | Breathe underwater. |
5 | Pincer | Unarmed attack for 1d3 damage. The pincer locks on to the victim, causing 1d3 damage per round (Save vs Paralysis to escape). |
6 | Scales | +2 bonus to Armor Class |
7 | Spring Legs | Jump up to 30’ forwards and gain +1 to attack. If wielding an impaling weapon (e.g. spear), this counts as a charge and inflicts double damage on a successful hit. |
8 | Sticky Tongue | Grab an object up to 15’ away and pull it to the mouth. Can be used as a melee attack: bite inflicts d3 damage. |
9 | Human Face | Human-like Facial Characteristics (never perfectly human) grants +1 CHA |