Poliwab

💡 Requirements: Minimum INT 9
Ability modifiers: –1 CON, -1 STR, +1 DEX, +2 INT, -1 to Saves vs D (Death/Poison)
Languages: Common, Swamp-Tongue, one more choice of Language (at GM discretion)
![Poliwab Civilian|134x260](/img/user/Fantasy RPG (Devredout)/Lore/Character Races/Character Race Images/84d17966-b58a-496b-b03c-92c7ad9e72e2.png)

Poliwabs, Wabs or (a more derogatory term) Newts, are found throughout Devredout, and are a common intelligent race. Their body markings vary tremendously between clans and families, with each having a distinctive skin pattern. This pattern is determined by genetic factors and colors are determined by careful manipulation of the mother’s diet during the formation of the egg. Greens, browns, yellows and blues are most common, in contrasting shades.

Poliwabs are uncomfortable in non-humid climates, as their skin must be kept moist, though with special clothing, they can exist indefinitely in areas of low humidity, provided they have adequate water. Their clothing normally consists of loosely fitting garment and hood, permeated with a network of fine tubes through which water flows and keeps the cloths moist. They cannot use items that would suffer from moisture without gloves.

Humans often consider Poliwabs obsessed with minutiae and order in their environment. Driven by the desire to put everything in its proper place, they make excellent city councils, bureaucrats, librarians, scientists, and historians.

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Dual Breathing

Poliwabs have unique lungs and gills which allows them to live and breathe in both air and water.

Flailing Tail Drop

Poliwabs can choose to lose their tail at will, and eventually grow it back. The tail can be thrown to halt enemies, making them take a Save vs P (Paralysis/Petrify), or be Warded back or distracted by the flailing tail for 2 turns. If its a wild animal, they must take another save for every following turn or be more distracted and try to kill and eat the tail.

Limb Regrowth

Poliwabs can regrow limbs in 1d6+2 weeks. They can regrow their tail in 1d6 weeks.

Rusting Armor

They can wear ordinary metal armor over their cloths, but it will rust much faster than normal, and can be prone to breaking, unless specialty armor is acquired.

Efficient Swimmers

They are particularly gifted swimmers, thanks to the help of their tail, and can swim at their normal land movement levels.