Character Creation Guide

#RPG-Player

Where to Start

  1. Make sure you have a Character Sheet
  2. On a separate sheet, Roll 3d6 and add the total, and mark it in a line 6 times. These represent the Ability Scores in order.
  3. Do this 2 more times and list them next each other, it should look like this:
1st 2nd 3rd
STR x x x
INT x x x
WIS x x x
DEX x x x
CON x x x
CHA x x x
  1. Choose one to build your Character out of, the rest will be saved for Retainers / hirelings that you are offered at start.
  2. Choose a Race from the Playable Races.
  3. Chose a Character Class from the Playable Classes.
  4. If you wish, you may raise your character’s prime requisite(s) by lowering other (non-prime requisite) ability scores. For every 2 points by which an ability score is lowered, 1 point may be added to a prime requisite. The following restrictions apply:
    -Only Strength, Intelligence, and Wisdom may be lowered in this way.
    -No score may be lowered below 9.
    -Some character classes may have additional constraints
  5. Now that your character’s ability scores are fixed, make a note of any associated bonuses or penalties (See Ability Scores)
  6. Record any special abilities possessed by your character as a result of their class, as well as your character’s Saving Throws. If your character has a spell books, ask your referee which spells are recorded in it. The referee may allow you to choose.
  7. Determine your character’s hit points by rolling the die type appropriate to the chosen class. Modifiers for high or low Constitution apply (see Ability Scores). Your character always starts with at least 1 hit point, regardless of CON modifier.
    If your roll for hit points comes up 1 or 2 (before applying any CON modifier), the referee may allow you to re-roll. This is in order to increase the survivability of 1st level PCs.
  8. Decide whether your character is Lawful, Neutral, or Chaotic (see Alignment) and note this on your character sheet.
  9. Your character’s native languages are listed in the class description. This always includes the common tongue and the character’s alignment language. Characters with high INT may also choose additional languages from the list of languages available in the setting -- see Languages.
  10. Your character starts play with 3d6 × 10 gold pieces (see Wealth). You may spend as much of this money as you wish to equip your character for adventure, consulting the equipment lists under Adventuring Gear. (Remember your chosen class/race may restrict use of some equipment.)
  11. Note your AC, based on your Armor and Dexterity. If your character has no armor, their base AC is 10.
  12. Your character begins play at 1st level with 0 XP.
  13. Finally, choose a name for your character. You are now ready for adventure!