Saving Throws

#RPG-Player

Categories

There are five saving throw categories, used in the following situations:

When to Roll a Saving Throw

The description of a monster, spell, magic item, or other effect indicates when a saving throw should be rolled and which category is to be saved against.

Saving Throw Tables

Characters: All Playable Classes have their own table denoting the saving throw values of characters of each experience level.

Monsters: Most monsters use the saving throw table. Some monsters’ descriptions may note that they use the table for a specific character class.

Rolling a Saving Throw

The player or referee must roll 1d20 and try to get equal or over the appropriate saving throw value. A result less than the saving throw value is a failure.

Successful Saves

Damaging effects: A successful save against an effect that causes damage means that the damage is halved.

Other effects: A successful saving throw against an effect that does not cause damage means the effect has been entirely avoided or negated.

Saving Throws Versus Poison

Failure: A failed save against poison is usually fatal.

Damage: If a poisonous attack also inflicts damage, the damage is not affected by the success or failure of the saving throw.